![]() ![]() You'll notice those orange dots, now turn into purple, indicating those are fixed. Come back here to the Cloth Tag, and save Fixed Points, Set. So let's switch over to point mode, and we'll grab our rectangular selection tool, and we'll just draw a box around those top rows of points, ok. And so, we want to select all the points that are up top here, this top row. Now under the Dresser tab, we have a Fix Points area, and this is where we define which portions of the curtain shouldn't move. I'll go through here and select my left curtain, and right-click on it, go to Simulation Tags, Cloth. I know it doesn’t sound like it would help in your situation but it wouldn’t hurt to try.- So with our curtain model, let's go in and add our cloth tags, so we can begin to define how the curtains should move as it opens. ![]() If an older scene is loaded (prior to R11.5) the Iterations and Stiffness parameters will be set so the original Cloth behavior is maintained. Iterations should be viewed as a mass for the overall stiffness of a fabric, which can be adjusted using the Stiffness, Flexion and Rubber parameters. ![]() Note that render times will increase as the defined value is increased and values near 0 can lead to unstable cloth calculations, which can then virtually “explode”. ![]() The new incarnation allows for a separate, manual definition. In CINEMA 4D versions prior to R11.5 this was automatically defined internally (primarily based on the object subdivision and Stiffness setting), which however presented several disadvantages. This parameter basically controls the overall elasticity of a fabric. Yes, try from 0.5 all the way down to 0.01 if needed.Ībout Iterations, the Help file explains it like this: ![]()
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